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User Settings
When opening the User Settings selection from the main menu, a
gump appears containing 6 tabs that allow you to modify your settings to suit
your machine specifications, desktop, and preferences. Each tab is described in brief. Another thing to note is if you change a hotbar, delete a waypoint from your map, add
a macro etc, you should come to 'User Settings'
and hit 'Apply' it will save those changes you made without logging out. If you 'crash' your changes are generally not saved, so this is handy to know.
If you are experiencing problems or need tips on the 'best' way to run SA for your machine specifications
it is wise to 'ask' someone on the Stratics SA user forum (link on Index page). The posters to this forum will generally answer any question you may have within the hour or less.
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Graphics Tab
This tab allows you to set your screen resolution, framerate, whether to run in 'full screen' mode or
the default 'windowed' mode, with or without window frames. You may select
which level of brightness you want your monitor to display.
Foliage may be turned on or off as you wish. This
applies to all facets in the game, including deeded trees in your house.
Shadows may be toggled on or off which may improve performance on slower
machines.
Circle of Transparency may be turned on or off, although this may also be
done by using the default key assignment of Left-Control + C.
Set Particle Detail/Filter and using Idle Animations (ie npc's/monsters 'moving' when not actually 'performing'
any function may be 'stilled').
Altering these settings may also improve performance for slower machines. Top
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Input Tab
Here you can select the options for your mouse scroll wheel function and which
set of default 'key bindings' you wish to use.
* Note the graphic has been
altered to display the available 'selections' for Legacy and MMO default
bindings, normally only 'one' set of bindings is displayed dependant on
selection.
To change any of these key
bindings to keys you wish to use, left click on the relevant binding and
you will be asked to 'select' the keys you wish to use by 'pressing'
them. The binding will reset to the keys you press. If the new
keys you select are already in 'use' by another binding you will be asked
if you wish to override that binding. Should you
wish to clear a binding completely when asked to select the keys press <esc>
and the binding will clear. Top
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Sound Tab
This tab is user simple and is 'shown' for reference only.
Set
which sounds you want to hear and the volume for general game sounds,
spell effects and music.
Toggle footstep sounds on or off. Top |
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Options Tab
Set your in Game options to always run, attack, query and your options to
unstack items by checking the
appropriate boxes.
The Interface options can make a vast difference
to your screen display. If you didn't select a Custom UI before
logging in you may 'switch' it here. More on Custom UI's is located in the
Custom UI section on the main SA userguide menu.
Enable UI scale allows
you to 'shrink' all the UI elements on your screen, (hotbars, menus and gumps)
thus allowing your actual play screen to be expanded. Remember that all the UI is minimised to the scale you select, including the size of text
in these areas, so if you make it too small you may not be able to 'read'
things. You need to experiment with the scale to find one that
suits you. The UI scale is the same for all characters on an account, so setting
it in one automatically 'sets' it in the others.
Your default views for containers and corpse may be set here. The
selections are grid (where all items in a container are viewed in a grid
system of single boxes which may be scrolled down), freeform (where the
view is of one 'bag' with nothing separating items so items may fall over
the 'top' of others, you cannot scroll in this view) and list (which
displays all items in a list that you may scroll down). These
'views' are not to be confused with container art, which is explained
below.
Object Handle Filter allows you to select which 'bars' appear in game when you press
Control + Shift, dynamic is all objects, corpse is only corpses, mobiles are
anything that 'move' etc. The Object Handle Quantity allows you to select how
many of these 'bars' you wish to have displayed.
Show names allows you to select: All (names are static on screen), Approaching
(names appear and 'fade') or None.
When always show health, mana and stamina is selected the numbers eg 87/100
health etc appear on the bars on your characters main health/buff bar.
You may select to 'see' tooltips when mousing over items etc and to view the tip
of the day by checking these options on or off.
Select your preferred language from the drop down menu.
Elect whether to show your chat window or not and set how long you wish your
overhead chat to remain on your screen before fading. Top
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Legacy Tab
Chat Mode: This is where you may set the chat mode you wish to use. The default chat
requires you to press <enter> before typing the text you wish to say and
again hitting <enter> to post it to the game screen. This allows you
to assign keys such as macro's to the normal 'letters' on your keyboard
without 'triggering' the action of the key assignment. To talk in game press eg: <enter>Hello!<enter>.
If legacy chat mode is enabled to
talk in game you do not need to 'enter' first eg: it would be: Hello!<enter>.
More on SA chat commands is located in the Chat section on the main SA
userguide menu.
Legacy Containers: Enabling this function will make your in game containers appear with the
'look' of the legacy containers, eg, brown backpacks, skull coffins for
corpses, metal chests views etc. The default art is basically a
square box in grid or list views. More on this is located in the backpack/container section on the
main SA userguide menu. Switching to 'Legacy' containers from the MMO
grid/list views will only change 'newly' opened packs while leaving
existing open packs in the current view and vice versa. This is handy for
stocking vendors or alternatively finding an item in a legacy backpack and
opening a container in 'grid' view by toggling this option.
Targeting: Selecting legacy targeting differs markedly from the
default, when selected you do not have the ability to 'set' targets from
hotbars or in macro's such as 'self, cursor, stored, current'. You
do not get a 'targeting ring' or a 'current target box' by just clicking
on the item/monster and need to 'drag a bar off' if you require a target
box/bar, however target options as per the legacy client apply so it is
basically what you are most 'familiar' with and user preference.
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Filters Tab
Allows you to filter Obscenity and Ignore Players when boxes are checked. Top
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