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Maps

When first logging into KR the small radar map will be displayed. To toggle between the Radar Map and the Large World Map click on the World Map Icon on the lower right Menu
hotbar.
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Map
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Information |
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Radar Map:
The small radar map is that which you see when first starting the game.
The small green 'dot' is your location (known as a waypoint). As you move,
the map will follow you. You may also toggle between this small map and
the larger map by clicking on the small maptab (marked 1) and may close
the map by clicking the blue gem (marked 2). |
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World Map: The larger World Map contains a lot more information on what is available for players.
* 1. Clicking this '-' button will zoom the map out to give you a larger view of the world.
* 2. Clicking this 'x' button will zoom the map in, to get a closer view.
* 3. Clicking this button will toggle you back to the Radar Map.
* 4. Clicking the 'tick' will also toggle you back to the Radar Map ''(Not sure if this was intentional as now the only way to actually 'close the map completely is via the world map icon in the main menu bar at the bottom of screen. Have reported this).
* 5. Waypoints are the 'description' of the 'dots' you see on your screen. These waypoints display various things and the full list of options for you to view are (from the top down): Your Corpse, Party Members, Rally Point, Quest Giver, Quest Destination, Resurrection, Points of Interest, Landmarks, Towns, Dungeons, Shrines, Moongates, Shops, Player (You). There are now also '''10''' CUSTOM waypoints which may have icons/colors set as you wish, these custom icons are used on the main map to set customized waypoints. (see below under setting waypoints)
* 6. You can now toggle the way points on and off from the large map without the 'waypoint' disappearing. If a waypoint is turned off it will be ringed with circle with a line through it. Clicking the button again will turn it on and remove the circle.
* 7. When 'Waypoint Names On' is toggled ON in map options, it will display the names of various waypoints on your screen. I have found that you need to actually 'zoom in' to get them to appear when you first activate it. So if yours is on and you see no names, try zooming in until you get them. You can then zoom out again. If waypoint names are on they also appear on the radar map for those waypoints you have elected to see on that map. These are handy if you are trying to find a quest giver, as they will give the quest givers name. The map also now shows the various shops. The one circled in the diagram is Umbra Jeweler.
* 8. Clicking on Map Options will take you to another 'screen' where you may edit what you wish to display, the colors and on which area of the map you wish to view items. This is discussed below in 'Map Options'.
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Waypoints: The 'dots' seen in the large map above, are various waypoints. To see what the waypoint represents, place your cursor on the colored waypoint marker for a description. In this case it is Moonglow Moongate, and the information is displayed in a text box as shown. |
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Map Options: This screen is divided into four columns.
* Column 1 represents the Waypoint you are editing.
* Column 2 is those waypoints which display on the larger World Map
* Column 3 is those waypoints which display on the Radar Map
* Column 4 is those waypoints which will display 'graphically' in general game play.
It is up to you what waypoints you wish to view on your map/s and those you wish to be 'graphically' highlighted in game.
* To select those you wish to 'see' place a tick on the relevant round button in each column 2-4. In the example shown the 'Corpse' buttons are ticked for all three options, whereas the 'Party Members' buttons are only 'seen' on the maps, not In Game.
* The 'In Game' function, new drop down graphic box and changing the waypoint colors/icons are explained below.
* To return to the World Map click the box 'Return to Map' on the bottom right.
* To toggle waypoint names on or off, click the box on the bottom left. ''(If the names don't appear for you when you turn this function ON, try zooming right in and back out as it seems they won't appear if you are zoomed out too far. This setting does not currently 'save' on exit but defaults to OFF.)''
* To close the large map and return to the radar map click the 'tick' as ringed in blue on the top right. |
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The 'In Game' Function: The picture to the left is a demonstration of the effect for the In Game function that may be checked on or off from the map option screen. As can be seen when any waypoint is checked to 'In Game' a shaft of light will radiate up from the waypoint. In this case it is a Party Member. This In Game feature is handy if you need to locate your party in dense foliage. It is also very handy for the 'corpse' waypoint to be displayed as if you lose your corpse in the forests or cluttered areas (especially those with a lot of dead bodies around) the shaft of light makes locating it very simple.
Which of the In Game waypoints you elect to 'see' is up to you. It is a simple matter to toggle them on and off as you wish. Eg, when in a large party hunting you may wish it 'on' however if sitting in an auction house you may wish it 'off' to avoid having shafts of light all over your screen! They may be toggled off from the Large Map by just clicking on the waypoint 'dot' however to reset to 'on' you need to enter map options to recheck (X) the button.
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Changing Colors and Icons: Should you wish to change the color or display size of a waypoint LEFT click once on the colored 'dot' you wish to change in colums 2 or 3 to obtain the pop up color menu. Clicking on the large, medium or small 'dot' will change the color/size of the waypoint displayed to that nominated.
You may also pick an Icon from those displayed in the graphic. You may select whichever 'dot' or 'icon' you prefer for your custom icons, these will be also be displayed on your map/s when selected in map options and a waypoint is set. (''As yet it seems that we cannot set waypoints so the various shop icons don't seem to be able to be set to the relevant shop, however those for the shrines and moongates etc can be.'') *note:
to set default icons back to the defaults, go to main menu /
user settings / interface
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Setting Customized Waypoints: The KR Map now allows you to set custom waypoints. You may set a waypoint in a number of ways:
To position a waypoint where you are standing:
* Right Click where you are standing on the large map (you may need to toggle the player icon off if it is displayed to get the point accurate) and a bar comes up with 'create waypoint here'. This opens to the create waypoint menu as shown.
* Select the Facet (Trammel, Felucca etc)
* Select the Custom Icon you would like from the drop down list (which you have set in map options or if you wish to change it left click the waypoint 'dot' displayed beneath and change the color/icon directly from the custom screen.
* Give your waypoint a name (at present only 8 characters allowed)
* Check that the waypoint icon at the bottom of the box is the one you want and select 'create'
* This will place a waypoint directly to the position you targeted when you right clicked.
To position a waypoint in another location:
* Right Click anywhere on the large map and in the create waypoint menu, enter its co-ordinates in the co-ordinates box. The little gem on the left 'toggles' the way the co-ordinates are entered. (i.e. as
Lat 135.45 E Long 121.29 N *note opposite way to how sos's are
shown on the sos with the EW before the NS), or as XYZ co-ordinates i.e. X 3035 Y 133 Z)
* This will place a waypoint at the selected co-ordinates.
With waypoint names 'ON' your waypoint will display on your maps, you may elect to have it on the large, radar or
in-game functions as per any other waypoint. Cursoring over the point will also give you the title bar should you not have waypoint names displayed.. In this case I have displayed both ways.
To edit or delete a waypoint you have placed, right click on the 'dot' and select the 'edit waypoint' bar, you may change it or delete it in the 'Edit Waypoint' menu that opens up.
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Entering Multiple SOS's & Tmap
locations into your KR
Map
SOS's
This spreadsheet is useful for entering
in a lot of sos's in one go rather than individually into KR.
The only area for data entry is the pale blue deg/mins fields.
(Make sure you are on the 'Entry' worksheet and not the 'Calcs'
worksheet) Once you enter the degrees/minutes off your SOS it will
automatically calculate the X & Y coordinates to give you an
accurate location for your sos. It will also give you the required
xml text to copy into your user data file, especially handy if you
have to enter a bunch.
You will need to have excel software with the analysis toolpak
add-in for it to work but it basically looks like this:
You must select which custom waypoint number
you wish to use for sos's. In this case we have used '10'. It
is probably easier to always use the same number for entry of all
your sos's and not use the number for any other customs points to
avoid confusion later.
As stated above, in the 'notes', to add multiple sos coordinates
onto your map, type the degrees/minutes off your sos into the pale
blue area. Once entered, copy and paste the xml data in the
yellow area to your waypoints xml file. You will need to
create a 'test' waypoint in KR to ensure your waypoint file is
generated. So on your map in KR right click and select 'create
waypoint here' call it 'test' and select save, then log out before
opening the file located in this directory:
Once you have your sos's entered and the waypoint xml file opened
in notepad, it is a simple matter of highlighting the line created
for your 'test' waypoint and copying your data over it from the
yellow field above. Don't forget to 'save' it as the new
waypoint.xml file. It will save to all your characters.
You may download the excel file here: sosentry.xls
Note: once downloaded, open the excel sheet and click on the 'entry'
tab at the base of spreadsheet. The spreadsheet tends to open on the 'calcs' tab after downloading.
TMaps
You may copy and paste the xml code on this page to your
waypoint.xml file. TMap
Waypoints
In this case the custom waypoint number used is number '8' in
KR. So whichever icon you have selected for this custom number
will appear on the TMap locations.
For your info only, the way the custom
waypoints work in xml is:
custom 1 = type="15"
custom 2 = type="16" etc to
custom 10 = type="24"
We have set the tmap one to custom 8 which = type="22" or
else you will need to change all the type 22's to whichever you end
up using. (Note: you can select any custom number you want for the
SOS entry sheet, in the SOS eg above it is on number 10)
These are all the tmap spots for trammel,
although the ones in HAVEN have been deleted as half were in
the water, one was under the bushido building following the
destruction in old haven.
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